AI Insights · Timothy · September 2022
Top 5 Sandbox-like Games Performance in the US for Q3 2022
Discover the performance trends of the top 5 sandbox-like games in the US for Q3 2022, including downloads, revenue, and active users.
Performance of Top 5 Sandbox-like Games in the US for Q3 2022
In the third quarter of 2022, the top 5 sandbox-like games on the unified platform in the United States showcased varying trends in downloads, revenue, and active users. Data provided by Sensor Tower reveals the following insights:
Roblox experienced a decline in weekly downloads, starting at 602K in late June and dropping to approximately 390K by the end of September. Weekly revenue peaked at around $8.5M at the beginning of the quarter and saw a gradual decrease, closing at approximately $7.3M. The game maintained a strong user base, with weekly active users fluctuating around 23M to 25M throughout the quarter.
Minecraft had weekly downloads ranging from 86K to 50K, showing a general downward trend. Weekly revenue also saw a decline, from about $832K to $633K. Active users decreased from approximately 12.7M to around 9.8M by the end of the quarter.
IMVU: 3D Avatar Creator & Chat had stable weekly downloads, peaking at 72K in mid-July and ending at 50K. Revenue showed a downward trend from roughly $466K to $307K. The game maintained around 600K to 650K active users, with a slight dip in mid-September.
ZEPETO: Avatar, Connect & Live had consistent weekly downloads, peaking at 67K in early August and declining to approximately 40K by the end of September. Revenue dropped from about $76K to $49K. Active users remained steady, fluctuating around 220K to 250K.
Rec Room: Play with Friends saw weekly downloads starting at 104K and ending at 62K. Revenue showed a slight downward trend, starting at approximately $65K and ending at $39K. Active users decreased from around 321K to 268K over the quarter.
For more detailed insights and data, visit Sensor Tower.